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All posts for the month June, 2012

Will Carter Dynasty League Rules

This is the official set of rules for all aspects of the league known as The Will Carter League. All rules are subject to change based on a league vote that receives a majority ruling.

I. Ownership

The Will Carter League is comprised of 12 owners who each own one fantasy football team. All owners are free to name their team as they wish and have full rights to all transactions, pick-ups or trades, that they wish. Six teams are members of the Kolasa Football Conference and six teams are members of the Topete Football Conference. Four teams are members of the Gow Football Conference, four teams are members of the Kolasa Football Conference, and four teams are members of the Topete Football Conference. Each owner is required to pay league dues in the offseason between fantasy years. The dues will be determined by the commissioner with input from league members. If an owner should wish to leave, a new owner will be decided by majority vote who will take over ownership of the previous owners team.

II. Rosters

In 2014, rosters will consist of 14 player slots. The positions for each of these teams are QB, RB, RB, WR, WR, TE, WR/TE, K, DEF, and five bench slots. In 2015, and for the entire future of the league thereafter, the roster will consist of 14 veterans and 3 rookie players (with the same starting lineup positions as 2014). Each team can only carry a maximum of 14 veterans and 3 rookies for a max total of 17 players. A rookie is defined as a first-year player that is eligible for his first year in the league (a player on IR for his entire rookie season is not a rookie in year-two). At the end of a fantasy season, rosters lock only to be unlocked the week before the next year’s draft, when the roster of 17 must be reduced to 14 as the rookie slot players are now veterans. You may also carry 2 players on IR (see IR rules for more info), so the roster can reach a max of 19 players. After the final game of every season, rosters for every team lock until the following year’s league start. The league year starts with the dropping of all the non-keeper players after the previous season at a date a few weeks after the real life NFL draft. You will drop players to get your roster to 14. Once the league year begins, trading is allowed, but you cannot pick-up players in the free agent pool. Those players remain there until the free agent draft.

Starting in 2018, the rosters will consist of 18 active spots and 4 taxi squad spots. The starting positions are QB, RB, RB, WR, WR, WR/TE, FLEX, and DEF. The Taxi squad is up to 4 spots that are only filled by rookies you have drafted. Upon drafting the players, they will be placed either on the active roster or in the taxi squad. Once a player is on the active roster, they cannot go back into the taxi squad ever. No free agents can be placed into the taxi squad. Players in the taxi squad CAN be traded to another team and remain in the taxi squad.

III. Draft

In 2014, the draft order is based off the NFL team results from the 2013 season. Each owner will select which draft slot they want, order of selecting determined by these 2013 results. The draft will be a snake draft (Odd numbered rounds go picks 1 through 12, Even numbered rounds go picks 12 through 1). Of your selections, be aware that only two players will be kept at the end of the season from rounds 1-5, but you could have all of your keepers come from rounds 6 and beyond. Note: anyone drafted in rounds 1-5 is only eligible to be a keeper from the 1- 5 rounds, even if an owner acquires the player in a trade or free agency. In 2015, the draft order will be determined by the previous year’s standings results, with a lottery for the bottom four picks. The lottery is determined as follows: The fourth worst team gets one name in a hat, the third worst team gets two names in a hat, the second worst team gets three names in a hat, and the worst team gets four names in a hat. Names will be pulled from the hat, starting with first and ending with fourth pick selection. After this, the fifth worst team gets the fifth pick selection, the sixth gets the sixth pick selection, all the way to the champion, who has the 12th pick selection. This is both the last year of snake draft and the last year where we pick our draft selection slot. In 2016, we have the first free agency draft and rookie draft. The order of the selections is the reverse order of the previous year results. Worst team gets first selection, champion gets last selection. The draft does not snake. The free agency draft is a live waiver wire period. Worst team has top waiver and best team has last waiver. First is the three round rookie draft where each team selects their three rookies. The order is the previous seasons standings reversed (worst gets first pick and champion gets last pick) and the draft does not snake. Next is the waiver wire draft. Teams can add players from waivers by putting in a claim and having the highest waiver wire spot. Once picked up, they must drop a player to keep their roster at 14 veteran players, 17 total. Their waiver number also moves to the back and all other owners move up one spot. This entire free agency draft continues until every owner is content with their roster and chooses not to make any other waiver moves. After this draft, your 17 player roster is complete, your waiver spot is determined by how the free agency draft ended, and all other players go to free agency and a free agency period opening is determined. Your roster must remain with a maximum of 14 veteran players.

Starting in 2019, roster size was 18 active and 4 taxi squad. In 2020, we will expand to 20 active and 4 taxi squad.

Also in 2020, the free agency draft was removed. The rookie draft is now just the draft in which rookies or veterans can be drafted at any of your picks.

IV. Trades, Adds/Drops, and Injured Reserve

In the 2014 season, trades are allowed until trade deadline date and can involve any players, but not draft picks or draft selection spots. All trades are accepted automatically and are non-debatable. A trade between any two owners that agree is an official, league accepted trade. In 2015, all of the same rules from 2014 apply, but draft picks can also be traded once the 2015 season begins. However, you cannot trade picks more than three drafts ahead (during 2015 season, you can trade up to your 2018 picks, but not beyond that). All free agent players are moved to waivers once their weeks game begins and they stay on waivers for the period that waivers lasts, as determined by the league site (currently Flea Flicker). All waiver wire transactions are kept in order by league site (currently Flea Flicker). In 2019, FAAB was introduced as the waiver wire system. FAAB is given as follows: $150 to start the year for all the previous year’s playoff teams. Increase by $5 for every team that did not make the playoffs in order of finish (7th gets $155…12th gets $180). FAAB can be traded. Injured reserve is a max of 2 in 2014. Starting in 2015, IR is a max of 2, meaning a team can have a potential of 19 players on the roster (max 14 veterans, 3 extra slots for rookies only, and 2 IR slots). In 2018, IR has no limit. The only rule is a player must already be on your roster when they go to IR. You cannot pickup a free agent on IR and keep them in your IR slots. To be designated to the IR slot, a player must have already been on your roster before injury that put them on IR. Free Agent players that are designated to IR are eligible for pickup by teams, but cannot be placed into the IR slot.

V. Playoffs

The Kolasa Football Conference and Topete Football Conference will each have three representative teams in the playoffs each year. The regular season is 13 weeks long and the first playoff round starts week 14. The top team from each division receives a bye. The second and third place teams from each conference play each other in the first round. The second round matches up the first place conference winner versus the winner of the second place team and third place team from the previous week. The final week is the Will Carter Bowl between the KFC Champion and the TFC Champion. The elimination and losers brackets are all ordered properly by the league site (currently Flea Flicker). In the event that the playoff matchups do not play out correctly on the league site (currently Flea Flicker), the matchups will remain exactly as the league rules are setup and scores will be watched manually no matter what matchups are set by the league site. In 2021, the league split to three divisions. The GFC, KFC, and TFC will each have a division winner. These winners will receive seeds 1, 2, and 3 with the best record getting the top seed and so on (points-for is the tiebreaker). Top two seeds get bye weeks. Seeds 4, 5, and 6 are determined by best record (points-for tiebreaker) of the remaining non-division winners. 3 seed plays 6 seed. 4 seed plays 5 seed. The lowest remaining seed after round one plays the 1 seed in round two and the 2 seed plays the highest remaining seed from the first round.

VI. League Punishment

All owners, including the commissioner, are subject to being banished from the league if other league members determine the owner is any of the following: – An irresponsible owner; an owner who forgets to set a complete lineup two different weeks during the year, regular and postseason combined. – Losing/Hurting Team Purposely; an owner who trades away star players with low return, drops players that shouldn’t be dropped, or sets a lineup where they are benching players with higher potential i.e. tanking. The owner can be questioned about their reasoning and they must give a reasonable explanation for their actions. If no legitimate explanation can be given, they can be subject to a removal vote. – Poisonous/Disrespectful Owner; any owner can request a removal vote for another owner if they find the owner is beyond the reasonable limits of smack talking, board discussion, or emails/texts/calls. Essentially, don’t be afraid to talk smack, but know when a joke ends and being an asshole begins.

VII. Conclusion

All of the rules are subject to change if brought to a league vote. Majority (7 votes) will determine winning side. Any rules or guidelines not clearly written, explained, or implied in this document are not subject to loop-holes and will be determined by a league vote on the matter, should it arise.

Electronically Signed,

Tim Martens, Commissioner

Witness, The Ever Present Spirit of Will Carter